ADVANCED RULINGS

Multiple Cards Can Attach To One Weapon Or Armor
ActiveOct 13, 2025

Multiple cards can be attached to a single Weapon or Armor. If that Weapon or Armor is stolen, all attached cards move with it to the new controller.

Continuous Cards Persist Through Extra Turns
ActiveOct 13, 2025

All Continuous cards still apply on any extra turns granted. Costs and Duration are still taken into account for the additional turns.

Removing Bleed Does Not Trigger Final Chapter Draw
ActiveAug 29, 2025

Removing the Bleed condition counts as your Action for the turn so you do not qualify for the extra card draw at the Final Chapter.

HP Loss Is Not Damage
ActiveOct 13, 2025

Losing HP is not the same as taking damage.

Effects that prevent or reduce damage (including Armor blocking) do not prevent HP loss.

Ownership And Control Of A Card Are Different
ActiveJan 26, 2026

Effects that reference ownership check who a card belongs to. Effects that reference control check whose zones the card is currently in.

Own
A Character owns the cards that began the game in their deck, unless an effect explicitly changes ownership. Ownership does not change when a card changes zones or is stolen.

Control
A Character controls any card currently in their zones, including equipped cards and cards in their Inventory Zone, regardless of who owns the card.

Attributes Don't Always Apply Conditions
ActiveOct 13, 2025

KEY-005

Cards that deal Fire or Poison damage do not automatically apply the Burn or Poison conditions.

A card must explicitly state that it applies a condition.

Stealing Does Not Cancel Attacks
ActiveOct 13, 2025

KEY-006

Reacting to a Weapon attack with a Steal card transfers control of the Weapon but does not cancel the attack unless otherwise stated.

Additional Costs Are Paid Even If A Card Is Cancelled
ActiveOct 13, 2025

If a card has an additional cost (e.g., “Burn Out 10 cards:”), that cost must be paid before the card is played.

If the card is cancelled, any paid costs still occur.

Resolving Cards with Multiple Attacks
ActiveOct 13, 2025

TIME-002

When an Action performs multiple attacks, each attack resolves separately in its own chain. Bonuses, Reactions, and Armor blocking are applied to each attack individually.

Resolving Multiple Triggers
ActiveOct 13, 2025

TIME-003

When multiple effects trigger at the same time, the Active Players decides the order in which they resolve.

When Reactions Can Be Played
ActiveOct 13, 2025

TIME-004

1. Dice are rolled and targets are chosen before Reactions are declared.

2. All players must declare their Reactions before resolution begins.

3. Once cards start resolving, no further cards may be added to the stack.

When Card Costs Are Paid
ActiveOct 13, 2025

TIME-005

1. Pay the top-right cost first.

2. Pay any additional costs listed in the card text.

3. Declare targets and roll dice.

- You may pay costs in any order (e.g. from hand, top of deck), unless a card specifies otherwise.