Multiple cards can be attached to a single Weapon or Armor. If that Weapon or Armor is stolen, all attached cards move with it to the new controller.
CONT-002—Continuous Cards and Extra Turns
ActiveOct 13, 2025
All Continuous cards still apply on any extra turns granted. Costs and Duration are still taken into account for the additional turns.
KEY-001—Removing Bleed and Final Chapter Draw Trigger
ActiveAug 29, 2025
Removing the Bleed condition counts as your Action for the turn so you do not qualify for the extra card draw at the Final Chapter.
KEY-002—Stacking Poison and Burn Levels
ActiveAug 29, 2025
- When Poison or Burn is applied to a target already affected by that same condition, the level of the condition increases (stacks).
- The duration of the condition does not increase or reset; it remains the same as it was before.
KEY-003—Life Loss vs Damage Prevention
ActiveOct 13, 2025
Losing life is not the same as taking damage.
Effects that prevent or reduce damage (including Armor blocking) do not prevent life loss.
KEY-004—Bury
ActiveOct 13, 2025
Bury means placing cards from your hand on the bottom of your deck in any order.
KEY-005—Effect Type vs Condition Application
ActiveOct 13, 2025
Cards that deal Fire or Poison damage do not automatically apply the Burn or Poison conditions.
A card must explicitly state that it applies a condition.
KEY-006—Stealing and Attack Resolution
ActiveOct 13, 2025
Reacting to a Weapon attack with a Steal card transfers control of the Weapon but does not cancel the attack unless otherwise stated.
TIME-001—Additional Costs and Cancelled Cards
ActiveOct 13, 2025
If a card has an additional cost (e.g., “Burn Out 10 cards:”), that cost must be paid before the card is played.
If the card is cancelled, any paid costs still occur.
TIME-002—Multi-Attack Actions and Reaction Timing
ActiveOct 13, 2025
When an Action performs multiple attacks, each attack resolves separately. Bonuses, Reactions, and Armor blocking are applied to each attack individually.
TIME-003—Resolving Multiple Triggered Effects
ActiveOct 13, 2025
When multiple effects trigger at the same time, the Active Players decides the order in which they resolve.
TIME-004—Reaction Timing
ActiveOct 13, 2025
1. Dice are rolled and targets are chosen before Reactions are declared.
2. All players must declare their Reactions before resolution begins.
3. Once cards start resolving, no further cards may be added to the stack.
TIME-005—Card Costs
ActiveOct 13, 2025
1. Pay the top-right cost first.
2. Pay any additional costs listed in the card text.
3. Declare targets and roll dice.
- You may pay costs in any order (e.g. from hand, top of deck), unless a card specifies otherwise.
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